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transmitter hunt sport gear
Instruments used in "fox hunt" sport (3.5MHz type)

This is an interactive puzzle (make sure you solved some already) based on a pencil-and-paper game, probably originating from Soviet students community. One of its names is Fox Hunt (after outdoor sports with the same name - running around with directional receiver and searching for hidden radio-transmitters). Though I personally recollect calling it Smersh - by association with famous novel/movie about spy-hunting episode of WW2. We don't use the former name to avoid confusion with other similarly named games - and the latter - due to somewhat negative connotations.

Game Description

There is a square region of N*N districts - and M transmitters (aka stations) randomly placed in these districts (never occupying the same cell). Transmitters have specially constructed antennas and emit signals in narrow rays, in 8 directions (vertically, horizontally and diagonally - as chess queen moves).

You can send radio-detecting car to any cell - its crew will report how many stations they detect in that place (but not their directions). Consider an example below:

8   - - - - - - - -          8 - 0 - - - - - -
7   - - - - - * - -          7 - - - - - - 3 -
6   - - - - - - - -          6 - - - - - - - -
5   - - * - - - - -          5 - - - 4 - - - -
4   - - - - - - - -          4 - - - - - - - -
3   - - - * - - - -          3 - - - - - - - -
2   - - - - - - * -          2 - - - - - - - -
1   * - - - - - - -          1 - - - - - - - 2
    a b c d e f g h            a b c d e f g h

On the left we see how 5 stations are placed in the 8*8 grid. On the right it is how we look at the "map", not seeing the stations, mark four reports of the detector team from different places. For convenience we use chess coordinates: in b8 we detect no signals, in d5 we hear 4 stations, then in g7 and h1 we observe 3 and 2 correspondingly.

Problem Statement

We play on the grid 12*12 with 9 transmitters to be found.

Use radio-spies for GAME-NAME (with the common url found in instruction above).

Send the token found in "input box" to the server, it will respond with the size of the grid and number of transmitters set up in it (so you may avoid hard-coding these values). Then add the command square with coordinate to try to each following request:

we send:                         server responds:
--------                         ----------------
token: blah-blah                 size: 12
                                 spies: 12
                                 attempts: 0

token: blah-blah                 here: 0
square: d4                       stations: 4
                                 attempts: 1

If the square to be tested contains transmitter in it, here field is 1 (transmitter is counted with others). Transmitters are not removed after being detected (so all previous values remain correct).

The attempts counter is incremented on unsuccessful tries (i.e. it doesn't increment if you correctly guess the cell with station).

Game ends automatically when all stations were found (e.g. their cells were visited at least once).

Success and Failure

You can play manually (and of course it is recommended first). However on the game end you only receive an "answer token" if attempt counter is less or equal to 24 - and if no more than 240 seconds elapsed since the game start (initial request). Submit the answer token when you have it. Good luck :)

You need to login to get test data and submit solution.