## Dice RollingProblem #43 |

When programming board or role-playing games, many novice programmers experience troubles in converting random values to specific dice points. The goal of this task is to give a practice in simulation of dice rolling by the values coming from a random numbers generator.

Suppose, we have generator which gives random values in range from `0`

(inclusive) to `1`

(not inclusive) -
this could be encountered in languages like **Basic**, **Java**, **Matlab** etc.

We want to convert these values with floating point to one of six **integer** numbers: from `1`

to `6`

. This could be
achieved by the following steps:

- Multiply random value by N which is the number of distinct values we want to get - in our case we multiply by
`6`

and so result would be floating point value in range from`0`

(inclusive) to`6`

(not inclusive) - Now let us take the integer part of this result (calling function like
`floor`

or converting to`int`

) - the value will become one of`0`

,`1`

,`2`

,`3`

,`4`

,`5`

with equal probability. - Since we need values from
`1`

to`6`

let us simply add`1`

to the result.

Now you'll be given several numbers in the range `[0 .. 1)`

(be sure, they are provided by random number generator) -
and you are to convert them to dice points by applying the algorithm above.

**Input data** will contain the amount of values to convert in the first line.

Other lines will contain one value each, in form like `0.142857`

.

**Answer** should contain numbers from `1`

to `6`

for each of input values, produced by the discussed algorithm.

Example:

```
6
0.59558786964
0.861037873663
0.385597702116
0.246237673331
0.808033385314
0.0544673665427
answer:
4 6 3 2 5 1
```

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